For any potential google searchers, I fixed the ray misses, you were right about Max glitching out, Eric, thank you. I exported into a new 3ds max scene through .OBJ and got a perfect bake. I'll go run your Uber Vert Count script now.
I have been doing all these things for the past week. Soooo many test bakes and temp UVs. I didn't mean chamfer until its a high poly, that would be excessive, I meant I tried to add support loops around my low poly and put it in one smoothing group, but even then the shading just didn't work out as well in Cryengine. Do…
Generally speaking, vertex count is more important in games than triangle count. So if you have a model with 5000 verts and 7000 tris, vs a model with 5000 verts and 5000 tris, the 7000 tris model is actually much more efficient. Triangles are not free, but saving triangles at the cost of verts and these sort of UV layouts…