Sounds like as good a place as any to start. I'm pretty bad when it comes to drawing/design. Since I'm at a strictly anatomical part of the sculpt right now, I guess I'll start by copying my anatomy book page for page :B
This is looking great so far. I'm not by any means an anatomy expert but I think her head might be too small? Also her hands look very small and flat. In the concept the armor plates do look very slim, but you might be able to get some interesting shapes on her silhouette by deviating from the concept art a bit and…
Thanks for the feedback Sybrix :). I thought the same thing about the head when I was working on the anatomy base, but (measured out) the proportions fit. The hands, however, are definitely terrible stand-ins right now. The armor plates I'm not sure on. Looking at armor reference images (here) the armor I have on her is…
Hey man, i'm not too fantastic with female anatomy but here's the main issues i see: - Head is too small - Shoulders too angular - Rib cage is too narrow - breasts seem extruded from the torso instead of resting on it (see babelab boob physics example) -Knee's are too low down and making the legs look dumpy -lower leg is…
Went through the gestures, got some good feedback, grabbed http://fc00.deviantart.net/fs70/f/2010/295/a/f/commissh___alatariel_by_kasai-d31b6b1.jpg as the new concept (because Kasai has awesome art), and strapped myself to my desk. New WIP: I used it as an excuse to familiarize myself better with ZBrush's hard surface…
I learnt the perspective lesson yesterday haha, you'll see the different when you switch it on... That's a pretty good start to the sculpt. If you can't draw, then take an image of a female body and maybe paint design ideas over? Get as many ideas down as you can first, it'll save time later and give you a sense of…