oh, but that is not near close to the resolution of the diffuse, is it? You know what's funny, I see some stains going on too, wow, im curious where those come from... thanks for showing.
Ive also been looking for a way to do this. I would like to bake in shadows and specular and normal map shadows in unity. Even if it means my object can never move and the specular doesnt change it would be a nice effect. I guess I will just have to bake it in my cinema4d and include it all in the diffuse.
@easterislandnick: Dude, depends on the size of your scene, if your scene is big and to get the same pixel ratio of your normal maps, it can get quite of a big map. I'm not sure what you are looking for over here. I don't know how UDK does it, but it's probably a way of rendering static meshes that have nmaps, but I highly…
Yeah, they won't be at the same resolution as the diffuse. In UDK it's a one click solution, "If you enable "Use Normal Maps For Simple Light Maps" in the World Properties Lightmass Settings section, normals maps on a mesh will be merged into the simple lightmap. This will give improved lightmaps, but can cause slower…
A single lightmap is only 1.3 mb, a couple isn't going to be too much of a memory hog. I'm creating fairly enclosed environments so 3 1024s should give me fairly good lightmap resolution. Yeah, specular and normal maps per pixel is expensive on iPhone but I can make it really cheap if I bake the shadow information into the…