Macattackk: Thanks for referring me to the Polycount Wiki. I don't why I didn't stumble upon this sooner. But now I know! Also, since I'm working with Unity's Tree Creator, this tutorial seems very relevant: http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial iniside: "Do no try to model realistic tree.…
yay polycount: http://wiki.polycount.com/CategoryEnvironmentFoliage 3dmotive has a good tut on foliage creation speedtree is a program good for that and theres plugins for max etc. those kinds of things should be on the wiki if i remember correctly im actually curious on finding out about any good bark texturing/shader…
This is IMO the best way to go. I've worked hard to get the other approaches to work well, but they just don't cut it. We have a tutorial here from a super-talented team member in China, she uses exactly this approach, and the results are excellent. I wish I could share it. I'll ask. In the end, no matter which way you…
First of all, I apologize if a thread on this topic already exists. Feel free to link me to it. I've done a search of this forum and google and while I find occasional discussions on the subject, I haven't found a source that provides definitive information. For instance, I have found advice regarding tree tri-counts…