thats possible but i was implying that the engine only uses half of the horizontal pixels.. I didnt code the engine though so i can't know for certain.
It's funny because we had the confirmation at work by the engine guys that it didn't make any performance hit on PC. The only problems showing seem to be the memory allocation on PC and consoles (which I probably cant speak of here). We use commonly non-square textures at work.
well then i correct myself. I thought the preview showed the actual texture shape.. Currently im just confused about what the actual distinction between 2:1 and 1:1 is. As far as i know the UV space in max is ALWAYS 1:1, so if you "cheat" and squish your UV's in to (0.5, 1) scale, the map would still effectively be 1:1,…