Looking mighty fine sir, On your brick tiling texture the top three rows are picture perfect. The forth row (Large bricks at the base of the tower.) The highlight/specular have very noticeable paint brush strokes. Which makes it look different compared to the top rows. The biggest thing that catches my eye is the two large…
I do agree with AzzaMat. Playing with your levels would really help the bricks match the crates and the rest of the scene. The painting looks so good though! :)
Yeah, Darkmag07 is right. If you do use normal maps, don't have any high frequency detail in it. For the bricks, the most I'd use would be the brick shape and that's it. You don't really need all that extra normal detail imo. The diffuse takes care of that. As for image hosts, I'd say dropbox but unfortunately it's blocked…
Well ngons are just quads/tris with invisible edges. If it bothers you, you can just create an edge across the middle and you'll have two quads :) Can't do an image at the moment but hopefully you know what I mean. Also, ngons aren't THAT bad. Just don't do it all over the place and it'll be ok. The tiling bricks has a…
*sigh of relief* Thanks for all the advice everyone, my thoughts exactly on everything. In order for the bricks to match the crates, they would need to be sharpened. So thanks for mentioning that because it's something I totally missed! However, Laughing_Bun and urgaffel are right, and I've been feeling the same way about…
@sybrix: I might try working out a timeline. I did one before when I wanted to do the HMS Victory using Excell spreadsheets. Our time management class has us doing mind maps for our demo reel projects. I'm not a huge fan of them though. I like to write notes on my ipod before bed to tell myself what to get done the next…
You're too popular, the bandwidth limit has been exceeded :) Love the new stone brick texture though, the little pockmarks add character. Another thing you could keep in mind with your textures when you make them is the type of environment they're in. In this case, they're close to the sea so there will be wind and maybe…
Been lurking for a while now, but didn't have anything constructive to add that wasn't already said by someone else. As far as the normals go, I like both versions. The mapping makes the individual parts of the brick texture stand out really well, but if that isn't the look you want then I wouldn't use it. If you did use…
urgaffel & pixelatedkiwi: How much higher do you think I should go on the meshes? :O I'm going to have grass everywhere, similar to this: All my grass pieces will have animations on them so they look like they're blowing in an ocean breeze. hugh & cholden : Thanks for the compliments :) Saiainoshi: Hmm...I don't really…