Hi guys I'm coming to the end of my dissertation project and I'm looking for some critical feedback. The project is about procedurally combined, animated displacement & normal maps for a CGI character. The idea is you can activate as many or as few expressions at different levels of intensity at the same time. Its not just…
Without any technical information, I can't tell if the setup is optimized and what the limitations are, just showing people a bunch of videos doesn't help. There is a reason stuff like white papers at least try and explain the 'idea' behind the tech being used without outright giving the information, so other people can…
save out the UDK version again with a less extreme fov. notice how it looks like a normal head in the maya version but in the udk shot the nose is a mile long and the eyes are bugging out? too close, too wide of an fov. results look pretty good in the engine but the fov makes it too distracting. otherwise really…