Hello I've been having this problem with this modular floor system and lightmass for a very long time. I've simplified the scene significantly for the sake of this thread. These floor tiles are perfectly square static meshes, 192x192 UU. They have four subdivisions both horizontally, and vertically. It has a perfectly…
I know its not the correct solution, but for a few of the modular pieces in space madness we solved the weird specular not matching up by replacing the specular texture with the diffuse texture. lol super hacky fix but it worked.
I just tested this, it turns out fine with just a diffuse. it's either 1, you're using vertex lighting for the pieces and you are rotating the plain, and not rebaking or 2. you do have some type of specular in your material.
Thank you for the suggestion, but it doesn't really help. I found that thread earlier, when I was looking for a solution. I gave it a reasonable read, but I didn't examine every comment. I'll go back and see if I can find anything more useful in it. The problem seems to be originating from nothing other than the rotation…