Is there anything you need to do to remove the specular, beyond not having anything connected to the specular power or specular slots? Because believe me, there is nothing coneected there. Likewise, is vertex lighting defualt? How do you enable or disable it? As far as I can tell, I haven't changed anything, so if vertex…
if he isn't using specular map then it can't be a specular issue. by default vertex lighting will be on if you don't have second uvs. so if the lighting bakes and you rotate the planes you will get something similar to what he has in the photo.
@zac, ya you don't need to rotate the lightmap uv's @Phrexeus Basically yes but you can't rotate the UV's inside UDK it has to be done in w/e software you use. UDK for what ever reason won't respect to rotation so it has to be imported in with the UV's rotated. In max it's easy to do with the UVW xform, make sure rotate…