Hey man again fantastic work here! Crazy how much you have improved since you started this thread a year ago or so. You definitely have a good handle on creating photo realistic humans imo. I'm wondering what have been your main sources of reference or tutorials to help you achieve this level of quality. I'm especially…
So I'm a little reluctant to put this here, and if someone doesn't like it feel free to let me know. I am going to start tutorializing and making the finished parts of this available for people to download and use/learn from. So eventually the eyes, teeth&tongue, skin, and all the meshes and models. Focusing more on…
Woaw, Very nice work here; well, I'm a Z newbie, but I want to learn to sculpt heads like that, do you know where can I start?? (I mean good tutorials etc..) I may need some good tutorials and a lot of time... Regards!
Alright guys, sorry about the size of this tutorial. Have to make images like these so I don't have to rewrite it every time. Here is a tutorial on getting your high-poly zbrush models into maya (or any other package) using displacement maps to do detail. It goes over the importing quirks of maya as well. Hope someone…
Thanks Fomori, that's actually kinda cool. Brad, I really don't have a handle on it, but I'm getting better. One great tutorial for learning the workflow for using zbrush and maya to do realistic stuff is this one from eat3d. http://eat3d.com/maya_portraits Super great information there. Also Marksalesman on the forums…
hey, about the baking tutorial. triangulating by hand is realy ineffective, atleast if you are using max. max always has your mesh triangulated even if it is displayed as quads, and you can edit the triangulation in this mode with just one click to flip a triangle. also its nondestructive, so if you were to make…
So here is the first part of the tutorial I said I'd try to work up. I'm not really a tutorial person but I got a lot of these questions and a bunch of requests for it so here it is. I got caught in some extra heavy work, but I found the time last night/today to put this together. Please let me know if you find it useful…
Sorry about the PDF thing, that wasn't very friendly, but I hadn't gotten the chance to get it all loaded on my portfolio. Here it is now though, in link form. Hopefully that is easier. I know this isn't super advanced info, it's mostly nuts and bolts stuff, but I do hope it helps someone. Specificially the tutorial goes…
Here is a tutorial for turning fibermesh hair into renderable hair in maya (or any other package), without converting it into a system. EDIT: It can be found on this page too as well: http://www.yurialexander.com/charactersmain/fibermeshmaya-tutorial/ Hopefully this is useful to someone:…