Thanks Goeddy, yeah in step one I put "triangulated low-poly, to create this mesh use the 'triangulate' function in any 3d app.' I wouldn't suggest anyone triangulating a 10K mesh by hand. I don't use max, but I do envy that non-destructive feature. _____________ Found better proportion refs and remade another eye plus did…
Sorry about the PDF thing, that wasn't very friendly, but I hadn't gotten the chance to get it all loaded on my portfolio. Here it is now though, in link form. Hopefully that is easier. I know this isn't super advanced info, it's mostly nuts and bolts stuff, but I do hope it helps someone. Specificially the tutorial goes…