Wow. Second page. Guess I'll post some rigging and posing shots tomorrow. You'll have to excuse me lack of textures. I've had some trouble with ZBrush.
Alright, so rigging and skinning has been hastily thrown together. And MOST of the joints seem not to derp up the mesh. You can see some slight derp under the left arm, but the other arm I just spent about an hour painting weights on, and I'm not touching it again. :/
Firstly, thanks for the feedback. I must say I was hoping for more during this project, being my first public one, but beggers can't be choosers, and it's not like my character stands out among the Polycount forum topics. Anyway, my reply... This was a rushed effort, so yeah it's basically base mesh for the most part. The…
Alright, so I have all of... Todayish to finish the model, get some crappy base textures in and start rigging for animation next week. Huzzah. :/ @njc6425, I think I understood what you meant. Do you just mean, there's too much of a defined crease between the torso and shoulder? Like I've just stuck a ball on the side of…