Thanks guys! Here's the diffuse texture sheet where most stuff happens. I didn't bother making a breakdown of the normal map, seeing as it's just a basic normal map with the blue channel set to mask out certain areas. ^^
hey man, you've got some cool lobby there :) Since you have white walls you could benefit more from bounced colored light from the walls. Try to play with that maybe. I would try to lower the light's brightness but increase the diffuse bounces - so this way maybe walls will emit more bounced colored light but the reduced…