Ok, animation crits (the model looks fine): Never ever ever have any part of an animated organic object stationary. It absolutely kills it, and makes the whole thing look boring and mechanical, if something is moving, the whole thing is moving, even if it's just subtle things. The big one I can see is in the idle…
>>DOWNLOAD HERE 73.5KB<< Download is for UDK version August 2011 and after, I have included two test maps titled "DinoTestMapJungle.udk" and "DinoTestMapMidday.udk" once the files are installed just open the files in the editor, right click map, play from here. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _…
An idle is basically a breathing animation with subtle movements. An idle fidget is a additional action Eg: Looking around, pulling out a gun and looking at it etc) That incorporates into the idle animation. You idle is solely one big idle fidget, way to much movement. The walk cycle has a good start, but you need to look…
Looking nice, I would take advantage of using a colour specular map though in my opinion.. Your idle animation could be more fluid as well! Bend the knees, wag the tail etc.. Make it subtle. Should only take 10 minutes to do!!