Hey guys, let me just start by saying I love Polycount. I've been enamored with the forums ever since stumbling across them a few months ago. This is a really awesome place. I've been working with UDK for a few months and just recently getting into asset creation (using 3ds Max 2012). I've watched tutorials on 3dmotive,…
Thanks for all the replies. At this point, I'm focused on learning to create modular environment pieces, not really highpoly models (however, I plan to get there eventually) and so, having tileable textures has been part of the confusion, for me. Getting my head around UV mapping has been one of the 'complications' I've…
I would say model then texture. Tutorials usually have a pre-made texture so when it comes to UVmapping its easier and it gives the person learning (us) no need to worry about how to create the texture just yet. However I am super new to this, so hopefully my reply will spur someone with better knowledge to give you a…