Disclaimer: I'm a noob. For me it depends on the asset. If it's a unique piece, I bake from a high poly to low and paint a texture afterwards but if it's part of a modular set I'm more likely to develop the texture and the models at the same time and spend a little more geo to make up for using CB instead of baking from a…
If it's going to be a modular environment, making tiling and trim textures first to model from works best for me. Of course it depends on the model and environment, if it's a unique model it probably needs its own texture sheet, bake, etc, but not always. Check out Tor Fricks sci-fi environment. He made a single small…
Thanks for all the replies. At this point, I'm focused on learning to create modular environment pieces, not really highpoly models (however, I plan to get there eventually) and so, having tileable textures has been part of the confusion, for me. Getting my head around UV mapping has been one of the 'complications' I've…