mine is: 1. concept 2. zsphere base 3. sculpt naked char 4. sculpt clothes 5. either sculpt or box model add-ons 6. retopologise all 7. fix, uv and bake 8. texture.
Hi all! So i will be starting a character project for school next week. I am very new to character modelling ( i prefer props/environment) and i wanted to get some advice from the community on the workflow i should be aiming for. I will be creating a military solider guy with armour similar to that in district 9. (Not to…
Character workflow is very subjective to each different person mine is: 1) Zsphere armature 2) Dynamesh sculpt 3) Full sculpt and texture (so far still in zbrush) 4) 3dCoat to retop and unwrap. 5) If possible export the zbrush high poly and use the 3dcoat obj as the low poly and use xnormal to bake out maps. I prefer to…
I do things in this order for my characters: Zspheres, getting the overall shape with these is easier than dynameshing from a sphere/cube i find, so i spend about 15mins getting the right shape with zspheres, putting in fingers and other small extrusions at this point is optional - sometimes i do, sometimes i don't. Alot…
Wow so detailed. Thanks so much! Every little bit of info helps. Im so new to everything that i thought the best way to learn was to soak up everyone's knowledge like a sponge. Im still very new to zbrush so im not to comfortable modelling straight into it with zspheres etc. Characters arnt my strength either so i find it…
Nice work Giles. My preferred workflow is to start with a pre-modelled generic male/female anatomical model; next I change the proportions to match the given concept. That way you save a day or 2 screwing around making a base mesh for your character. I never touch zspheres because they're messy - quick, but messy. For any…