Nope. Shader code is no longer accessible as it was in CE2. It's funny because you can download Nexuiz beta and look into shaders anyway.. Yes. I'm not big expert. But material shaders are build on top of system and communicated with base shaders. At least I think it work like that. Asiade from that. I don't really need…
Sweet :) I will have to check it out. On a side note, I wonder if Crytek has any plans to create a node-based shader editor. Their current, rigid material editor is the only problem I have with CE.
There was some indication in Warface files they may. But nobody knows. I personally start to doubt it ;p. At least they cloud release shader code source. New filmic hdr tonemapper is finally working as it should(and even better :D ). Great. DX11 do not work on Radeons. Don't try it. Now im waiting for proper DX11 terrain…
Alright technical question time, If they added a shader editor, what would you do when you needed another parameter, add another gbuffer? Switch to forward rendering for those pixels? I always thought their deffered rendering system a big reason why they don't allow for custom shaders, or more varied BRDFs, is that right?…