You can tweak the tilling of every single map you input in the material editor. (Or at least the option is there if you click the little ">" symbol next to the input slot) but you're right, they locked the spec and bump tilling to the diffuse tilling parameters, so it doesnt work even if you force another tiling value…
Quite a lot of things actually :poly142: Being unable to change the tilling of individual texture maps is by far my biggest problem. Making a large mesh that uses a unique normal map and a tilling diffuse is currently impossible (at least in the SDK version). Scaling the spec independently from diffuse is also not…
Thanks for the info Helder Yes, that's what bothers me the most; the functionality appears to be there, but unfortunately it's unavailable right now. I will check later how the tilling works for the Opacity and Custom slots. The last time I tried they all seemed to be locked to the tilling value of the Diffuse. I recall it…