@Nathdevlin - cheers man, well personally Im of the opinion that diffuse quality is much more important than normals, especially considering the fact that the Big Daddy has quite alot of detail and visual noise in the metals, lowering the quality of the diffuse is just going to give me a blurry mess. If it was a clean…
Looking very nice indeed. On the tank would it not be better to let the normal map do the heavy lifting and halfing the diffuse ? So instead of 512 base texture + 256 normal do 256 base texture + 512 normal
All the surfaces look pretty diffuse. Are you going to keep it in the pre-flood stage? I think you could make a much more interesting scene if you add some puddles and dripping water and raise the glossiness on your surfaces, get some SSR going, use some more of the awesome shader goodness that only Cryengine offers. Do…
@Brygelsmack - Thanks man! I was thinking of doing a full breakdown of everything of interest (so nothing!) after I finish it all off, would maybe be cool to spend a few weeks disecting how i did stuff and seeing where im wasting time or missing a trick. :D I got plans to have localized damage in some areas of the tunnels,…
@Adam l gray - Thanks man! I don't know if its wise to incorporate Art Nouveau into the scene simply because the likelihood is that if it isn't done right, it will make me look as though I don't understand the differences between the styles and will probably end up looking like some kind of hybrid mongrel. :D I definitely…