Hi there, I have an issue with transfer mapping that I'm hoping someone may be able to give some advice on. I've been modelling a defibrillator for what will possibly be an educational game for mediacal students. I've modelled and and textured it fine except for one thing: I edit my UV maps in an attempt to create as much…
Improvement. All the separate peices are now on one texture file. One diffuse map and one normal map. Epic winning! There are bits That didn't go through the transfer mapping process (at the time I thought they were quite low poly so no need to) so now they look flat but I'm just going to go ahead and make some low poly…
I found the issue with the transfer mapping. I checked the 'ignore mirrored faces' box in the Maya Common Output Tab when setting up my transfer maps. It doesn't look great but nothing a bit of photoshop can't fix. Im assuming it went wrong in the first place due to overlapping UV's (in order to try and save space). So…