Hey there this is the tread to show off my finished centaur animations, i made a WIP thread for it which can be located here http://www.polycount.com/forum/showthread.php?t=96649 if you want to see how the animation have changed but this is my final year project for university the idea is to combine motion capture and hand…
Heya, Much of what Mezz says here is really true. If you're setting up keyframed and mocap side by side, you MUST be understanding of how the principles of animation apply to BOTH techniques. The reason being that both types of animation move in their own ways, and when they're displayed side by side, it tends to show…
I'm just gonna comment on your presentation of it all. You definitely do not need to show your mocap data so many times. Show it once, then move on to the finished rig. Ditch the proxy model entirely. Also, if you`re going to show all the different views, either show them all at the same time, on one screen. Split it into…
yet again a big thank you for the feedback, for the video i know its long and id love to show all the different views of the animation at once however im stuck using windows live movie maker and its features are some what ... well limited so i can only really show one after another. the horse legs i know where a little…
Hey there! What is most apparent to me from watching the animations is a lack of understanding on your part on the principles of animation. When adjusting mocap data, especially for a character with an extra set of legs, it's important that you understand the movement so you can clean it up accordingly. The biggest problem…
ok well guys based on some of the feedback ive redone some parts to the animation and redid the video, also ive put the animations into UDK so its easier to see the walk/run cycle loop so if you could check it out it would be awesome :) [ame=" https://www.youtube.com/watch?v=gtqZ0xhYU14"]Final Year Project - Centaur…
Also pull lots of reference when you are animating. The best animators not only have a solid understanding of the principles of animation, but also have reference they can look at to make sure their movements are timed right, and set right.
16bit's link is pretty much dead on. You need to animate the legs like you would a horse, since a centaur, from the waist down, is a horse. The human arms will come later, but you really need to get the legs good and proper before you continue.
4 legged animals legs do not walk in sync like you have animated. They alternate legs like "Front Left Leg, Rear Right Leg, Front Right Leg, Rear Left Leg" and repeats. Here is a very good example that you can study [ame=" https://www.youtube.com/watch?v=qC6kj0sqEjs"]horse walking 600fps - YouTube[/ame]
Again, you need to work on presentation. You have 1:30minute video for essentially 15 seconds of animation (including the looping walk). Putting it in engine is cool, but record them all seperately, front, side, 3/4 view, then piece them together and have them all on screen at the same time.