OK, I don't fully understand dynamesh but I've had dynamesh sculpts up in the millions of polygons but I don't quite know how to make it do that at will.
the polycount is only 747k but like i said im using dynamesh, and the resolution slider is maxed at 1024, meaning i cant increase the texture resolution any more. i know if i convert to non-dynamesh i'll be able to have a crapload more polygons
Do you have any reference that you are working from? The symbols don't look like they fit. The column looks like a Roman, doric (I think) column, but a lot of the shapes look more Mayan than Roman. Also the ends of the capsule shapes on the main column look really soft, they should be more defined. The rest of the damaged…
afaik dynamesh somehow replaces the normal topology of a model with a bitmap of some sort (like a heightmap maybe?) So i dont know what the actual dependancy between polygon -> resolution is, but i can say that the slider on my end is maxed out. heres the current progress. Now going to convert to static topology and start…
i agree with cdevans...usually when someone mixes in different styles into one thing...it's really hard to make something unique like that. in regards to you r model. it's still looking very doughey. Dynamesh is not supposed to be used when you want details. You use dynamesh to get the SILHOUETTE of an object and to prep…
im sort of torn here because im sculpting using dynamesh, and its already maxed out at 1024 rez so i cant really get any sharper details in.. ill probably have to switch over to the old topology mode to get through with the finer details in the end.. baring in mind this'll be a game prop with a texture of 512 or 1024…