Ok so a quick method for getting a spec map that I picked up was to take the diffuse, desaturate, and play with the levels. I know this can't be correct so any help with that...or any of my texture pages/unwrap will be much appreciated. Diffuse Spec Normals
Ok i went back and fixed stuff according to your recommendations. I'm not sure im seeing what you guys are talking about with the normals. I did see some overlapping stuff in the bake but I believe i fixed that this next go around. The problem might have just been one of the effects in marmoset. I redid the texture to try…
I suggest to post smaller images like half or so the size, this big is not just needed in my opinion and makes it hard to look at. And using the diffuse for specular is not really a good choice even for test then i think its better with no specularmap at all.
here's what sticks out imo: -super blocky right hand grip -black stripes on edges (probably can be fixed by setting padding in baking options to higher value) -lack of optimization -stretched texture on certain faces -red stripe looks like it's carved in metal and it's almost glowing -scratched areas seem to be too bright…