You could try a adding a limit controller to the rotation you want to limit but I doubt it'd override the effect of whatever's driving the bones in the script - I couldnt say without trying it but its unlikely. A physics based sim would need running after the fact and would probably require just as much cleanup as you're…
Hey all, I've been working on some animation sets for a half-man, half-snake character and I've run across a couple of issues that I was hoping you fantastic human beings could help me work through. To preface: I'm no animator, so to animate this creature I've been importing existing human animations for the upper body and…
I realize it's a bit late to be responding, but I'll do so for anyone else who may be looking for an answer. I was just working with this, and the limit controllers do work with the Spring Magic script. For those unfamiliar with limit controllers:* With the bone you want to limit selected, go to the Motion Panel, and…