Hey all, I've been working on some animation sets for a half-man, half-snake character and I've run across a couple of issues that I was hoping you fantastic human beings could help me work through. To preface: I'm no animator, so to animate this creature I've been importing existing human animations for the upper body and…
Depends. Are you exporting to a game engine, or keeping it entirely in Max for rendering? If the latter, you could simply layer another controller on top, and animate an upwards rotation before it starts to dip down, then rotate back after it comes up again. I'm not an animator, but I recall there being a couple different…
Thanks for the reply, Eric. I'm exporting the animation to a game engine (Dragon Age Toolset). Though that sounds pretty similar to what I've been doing.. I've been manually animating the upper links in the tail and then adjusting them after running the simulation on the lower links, and then re-running it. It would just…