Darken the scratches in the diffuse and brighten them a lot in the specular to make them read better. Here's an example, i also removed the specular from the text (as paint on paint doesn't make it any more shiny) and added some dark patches to the spec aswell to vary it a little. Very rough but you get the idea.
Hey guys so I have taken a good look at the reference and changed a lot about this ammo box. I didn't know how wrong I was with the texture so I did a complete overhaul. Thanks to Hiten for the great reference link So I have darkened the scratches greatly on my diffuse and made them mainly appear on my spec map. I added in…
Hey everyone here is a preview of what I did have for textures and what I have now here are the meaning of the numbers on my pciture 1=normal map 2=diffuse texture 3=my gloss map (the spec maps alpha layer) 4=Spec map Finally added a gloss map so that the glossyness of the caution stickers and text stickers would be…