I dont know if I would ever say something shouldn't have a spec map. Light calculations depend on and the sum result of your texture maps. Leaving a blank or black spec map will throw those calculations off creating unnatural light absorption . Every surface reacts to light, even if its unnoticeable. For the spec on that…
Yeah felt like so too. What do you mean with no spec? just on the fabric? or? yeah feels perhaps some parts of the seats fuzzy fabric is bent in different angles and reflects the light in another way. Worth trying anyway with no spec. When you say noise, do you mean the brighter spots i tried to look like wear and teard…
Yeah its just one default light now, im gonna get it into cryengine later and buff it up with some heightmap too. And theres no spec yet, so not done yet.
Ah I see your texture now, it's being away from these forums for a while as when I posted the thread was back to front. Very nice work though it looks like you could have optimised the uv layout by about 50% from what can be seen. If you get a chance to come back to this a rebake would be good, cut everything in half and…