true but thats still slower than pre merging them in your 3d app i did extensive benchmarking and performance wise: pre merged in max/may > combine children script > static batching > dynamic batching
Hmm.. Batching does require a overhead so that is true. The con of merging is less reusability of tiles. Maybe if I merged sections, that would probably speed up level creation as well. Floors and walls would be sections while props are staticly batched to be able to variate the sections. How much slower was combine…