yeah reload button is pretty crap. I'd even click view image and see my updated texture pop up in the window, but not on the model. Hopefully autodesk fixes it at some point.
I've noticed when a single shader has too many textures (like 3 or more usually) it will stop updating. I usually do what unstoppablex recommends or I'll click the little lock symbol (should be to the right of Ambient and Diffuse). I might also toggle hardware shading (the little checker-box to show it up in viewport). All…
Maybe this has already been asked but here I go : When I'm texturing, I just put my textures (PSD / TGA or whatever) in max for preview...But when I make some change in photoshop and save them, most of the time 3Ds Max doesn't update them. And this is true for both PSD and TGA, the only thing I can do to force max to…
regular occurence here, especially with DX-shaders in use. happens almost always in a session after a number of reloads when using (several) large-ish images. sometimes max get's unstable, too. one workaround for me is to temporarily scale down all textures in the scene that i need to be visible in the viewport but am not…