I want to animate my model but problem is I made the skeleton with no ik handles,or constraint curves and already skinned and painted the skin weights for the model.The initial plan was just to pose the model with FK.So is there going to be problems if I detach the skinned model with keep history and then add the ik…
Make a new skeleton, set the ik/control curves etc up and drive the old one using constraints re-using rigs is pretty safe if you work like that since scaling isn't inherited through constraints