I think to make it pop out good and proper, and ditch some of the 'flatness' the scene has is some decent ambient-illumination on the advertisements, and to be honest everything. In Deus Ex HR a lot of the lighting is added to by having the area largely darkened, but with a large volume of glow and falloff light to bounce…
It's starting to look really nice. For me the ground textures don't have enough detail. They look pretty flat. Take the sidewalk on the left side for example, the middle large portion of this is lacking details. There is one groove in the concrete running along the side walk but none going across as in the concept and the…