I followed a few different tutorials and tweaked everything to make it work together. I'll be making a video tutorial on how I achieved the water for later on. I'm planning on doing some vertex painting with it as well to achieve some cool effects, so it should be fun to show off when its 100% complete! :)
Definitely! Thanks for the feedback! :) I've been following choco's tutorial and should it in the background soon. I'm still mostly focusing on modeling assets and bringing them into UDK, so the UDK stuff so far is just testing the assets in-engine, as well as my experiments with making water.
Quick update, got my foliage working in UDK and took out the default UDK assets. Will start working on some tree and bush cards for the distance, as well as working on a larger landscape following choco's tutorial in the near future. I really worked on changing up the water shader. I wasn't super happy with how it was…
Here's a quick update. I started working on the foliage following Damian Lazarski's awesome tutorial over at 3dmotive. I also spent quite a long time staring at the UDK default foliage models and seeing how those were set up. I've never done any foliage before, so this was an exciting first attempt! Any feedback to help me…