I'm working on a script that moves vertices/knots of an editable spline, and I want to allow the user to undo the operation. I have used theHold successfully for a script that moves vertices on editable mesh/poly objects, but when I attempt to use it for splines using setKnotPoint, setInVec and setOutVec, it doesn't work.…
Thanks. I did a google search for this problem before I posted, but couldn't find anything. It seems a little ridiculous that this has been a problem for over 3 years and they still haven't fixed it. I know there's generally more involved to a fix than an outsider would imagine, but it's still hard to believe. I guess I'll…