INTALLATION INSTRUCTIONS run the script, through maxscript -> run script... -> select the script under customize -> customize user interface -> toolbars -> category "FMC" -> there should be a macroscript there :) now drag that macroscript to any toolbar that you wish the button to run the script to be :)
Yeah, this. I'm starting to feel a bit special at the moment after ten minutes of running the script in different ways and seeing nothing happen in Max 2011 :/
Okies I'll have a go at running in admin mode. Yup using 64bit max 2012, 12gb ram and couple of GTX 580's, so if you can use it on your laptop I should be able to go smooth sailing on this. Perhaps my max is bogged down with other things, I'm running M2M script (max to maya) which seems to break a few key things... maybe…
skimmed this thread real quick, I don't think anyone mentioned this: the script doesn't seem to work in running the Nitrious display divers(i know right? who uses that shit) - switching to Direct3d drivers fixed it. Thanks for the script btw, truely awesome!
it's good that you mention that. i probably divided the brush radius by 2 somewhere, to get the radius of the brush, but i probably already pass the correct value from max, so it's half size. I'll fix that, thanks for pointing it out. and yes, the speed of the brush stokes does affect the direction; the direction gets more…
http://www.scriptspot.com/3ds-max/scripts/flow-map-painter thanks for the comments guys :) and @haiddasalami: glad I could help :) I uploaded a new version by the way, capped off the maximum value popping and fiddled with the values a bit to make the brush change color value more quickly. the production has slowed down a…
thanks, great to hear ^^ and yes, that's actually the first thing on my agenda once I get the soft brush working: getting the UI up and running properly, and more user-friendly. I have some images ready and waiting, they'll be included in the next update also, I just modified the .rar file: the whole thing was confusing…
small update on this: my plugin has finally reached a phase where I can actually give my functions the data they need and have them return processed data in a format i want (took a while to figure out how to return anything other than a true or false, value, but as of now, i can also return bitmaps, and pretty much every…