http://www.scriptspot.com/3ds-max/scripts/flow-map-painter Latest update: quick overview of the script: this script is free to use for anyone, both for personal and commercial use, I just ask for credit for my work :) the code is not encrypted as well, so feel free to look around in it and see how I did it; if you want to…
little update on the part of getting something to show up when painting: I got that part working, but I can't get the color to properly transfer from the mathematics to the painting part of the code; in theory it's simple, but the practice seems to be quite hard. the problem i have right now is that I have to store an…
@ace-angel: thanks :) announcement! NEW VERSION IS COMING UP: CODE FIXES!! edit: the color values were fine, i'm just having trouble properly implementing the map in the shader apparently :p what I need you guys to do is to test some maps in an actual shader that works, and see if the flow goes in the right direction,…
small update on this, it's weekend and so i'm working on the plugin :) today, I got my c++ code to return a bitmap with pixels that were changed at certain coordinates, which means that I can already pass coordinates that need to get changed colors to max, which in turn means that I can do most of what I was looking for in…
@anuxinamoon: yeah the script is incredibly slow when painting fast, which is why i am working on the plugin version :) the idea is to let C++ handle the painting, and get all the data needed for the painting itself (barycentric coordinates, uv coordinates, bitmap data and so on) from maxscript, in a way combining the two…
actually there's a huge update coming, so hang in there :p I haven't been sitting still all this time, you can be sure of that ;) i just wanted to give you guys an actual proper update instead of small tweaks all the time :p in any case, you should try removing the FMC-FMCPainter.ms file from…
update: code update, painting values should now be fixed, if they're not though, my suspisions of what was wrong the first time were wrong and i'll need to go in and re-evaluate the code, so I need tests! :D http://www.scriptspot.com/3ds-max/scripts/flow-map-painter edit 2: another update, color code overhaul! upcoming…
@norman: thanks; I'm gonna do some flow map usage research before continuing my script, it seems that some tweaking may be more than called for :) about the laginess: sorry about that, but there is really nothing I can do about it; it's the inherent laginess of changing a bitmap in realtime using maxscript. the viewport…
a question... have you got code in there to account for uv shells that are oriented in different directions? i have a project in mind and really haven't a clue on how to deal with things like that so was hoping to lift some code from somewhere (properly credited of course)
Wow I really didn't expect this thread to come back to life :p sorry for the extremely late responses! @Minato: the DLL was compiled for max 2012 yes. Sadly to get this tool working in any acceptable capacity I had to move the heavy calculations to C++, seeing as neither maxscript nor dotnet can work fast enough to update…