hello everyone. This is Edgar for the Spriter team. Thanks for the interest. We're completely flooded with emails, etc at the moment, so I may be a little slow to reply, but I'll do my best to get back here and answer any questions. I apologize if this is a little tl;dr, but I'll try to be answering all the questions I saw…
The problem with this system is it actually makes animations that look like shit. Seriously how many flash games have you seem made with good animation using the flash armature system. Armature systems are good in conjunction with a frame system, but not really when it is only an armature system. Look at vanilla wares…
Personally I think I might end up using something like this http://www.albinal.com/wp/2012/02/2d-in-blender-2-6-tutorial-part-2/ Combined with frame per frame animation to do this type of sprite art. The way I see it you will be able to have a bit more control than just a better skeletal tweening. Such as extra bones you…
From what I can tell (haven't tried it yet) it's a skeletal animation system for bitmaps. You create all your bitmap images in any external editor you want to, it reads them in based on a folder structure. It'll export all the animation data as XML. You can try it out for yourself, both a beta of the new version and the…