I don't have maya in front of me right now, but there's an option in the UV editor somewhere to snap UVs to pixel corners or pixel centres. I think it might be "grid UVs". Definitely helpful for low-res lightmaps.
Hi all! Is there any way to automatically make each UV vertice in UVMap to snap to closest grid/pixel? I am making an UVset for a lightmap and would like to avoid having edges going in the middle of a pixel to avoid light seams. As per picture below: http://i.imgur.com/cFroT.jpg I can surely do it manually, but would take…
It becomes a problem when it's a rough mesh with hard edges, so two nearby faces may have significantly different lightning. If that edge, which is shared by both faces gets in the middle of a pixel it would result in some weird bleeding, wouldn't it? I am using UDK and you can see certain issues (left without lightmass,…