Hi everyone, I have seen quite a lot of confusion surrounding Linear Workflow and 3ds Max. This is understandable, as there are many guides online, some with conflicting information. Another confusing stage is how to composite these renders correctly. This is why I have written this guide. I hope it will explain everything…
Thanks man. I have been playing with linear rendering in my personal projects for a while, and I'm still not entirely sure what I'm doing :) This definitely helps. Thanks again.
hey man, got this open for quite some time, never had anything really constructive to say about it, other than it helped to sort out an error i made while setting up the correct gamma in max. i'm a bit disappointed that there are no other people commenting on this, as it was pretty well done. (u did choose the wrong forum,…
Thanks guys :) Yeah I have posted this elsewhere (3d buzz, cgsociety, ect.) I know linear workflow isn't a big deal for game artists, but I only work with offline rendering. I have utilized quite a bit of information from here before, so just wanted to give something back. Just glad someone has found it useful :)
When using 'affect color selectors' are the dark gray tones accurate and consistent with other applications? A gray with 8,8,8 RGB looks like 50,50,50 gray in Photoshop. Is there something I'm missing?
Ooh, for some reason I stopped receiving email notifications for this thread :/ Just thought I would point out that my tutorial has been posted by 3dTotal :) http://www.3dtotal.com/index_tutorial_detailed.php?id=1552#.UKYHLod9Dz5 Thanks for the feedback! Cheers, Daniel