Hey guys, I'm here again with another question and dilemma that I'm confused about, I want to be an environment artist in the game industry. I spend a lot of time focusing on props and such for my portfolio and I look at other artists portfolios and I love seeing the environments on there as well as on here that people…
If you're an environment artist I'd expect you to be able to make awesome props as well, if you're a prop-artist I'd expect you to only be able to make awesome props not necessarily whole environments. But honestly, you do want to do whole environments right? Then do them, it's not much harder than that. Props are just…
As others have said at many companies, an asset/prop artist and an environment artist are 2 different positions. And don't get the environment artist confused with a level designer. An environment artist depending on the studio of course, should have the ability to sculpt terrain, light (sometimes, depending on size of the…
Thanks Mike! Yeah i usually go through and read the requirements for environment artists and try to find out everything companies are looking for. Thanks for the tips for sure! @chris Yeah i also agree with that i feel like you should be able to make awesome props if you can make awesome environments but if you can make…
Yeah i use his technique for rocks and caves all the time! He's a cool guy! I'd say you're right, i should just focus on environments because in the end it does show both talents. I need more environments on my portfolio for sure anyway!
Btw here is a posting for a 3d Environment Artist position at Blizzard. Blizzard Entertainment is looking for an exceptionally skilled 3D environment terrain artist for a team focused on next-generation massively multiplayer online (MMO) games. The ideal candidate has experience with organic modeling and texturing terrain…
OH Man, Josh Noble is a bad ass artist..he taught me a great way of making a rock wall. Anyways, I'd say focus on the whole picture of an environment..or at least try to. I've ran into that a lot of companies require both talents. And if you build out an entire environment, that gives you opportunities to make bad ass…
That's what I've heard, some companies require an environment artist to do both props and build the environments, which is why im confused, my goal is to work at a job where I do both, they give me a chunk of the level, some concepts of how it's supposed to look and say "here make it look good" my friend Josh Noble at…
I'd say focus on being able to be able to make badass looking assets that are as good as any you'd see in a AAA title. Once you can do that, you can expand your focus out to making larger scenes. Making awesome assets is a much simpler goal to focus on, and it is a clear way to demonstrate to a company that you can produce…