If you're an environment artist I'd expect you to be able to make awesome props as well, if you're a prop-artist I'd expect you to only be able to make awesome props not necessarily whole environments. But honestly, you do want to do whole environments right? Then do them, it's not much harder than that. Props are just…
Hey guys, I'm here again with another question and dilemma that I'm confused about, I want to be an environment artist in the game industry. I spend a lot of time focusing on props and such for my portfolio and I look at other artists portfolios and I love seeing the environments on there as well as on here that people…
As others have said at many companies, an asset/prop artist and an environment artist are 2 different positions. And don't get the environment artist confused with a level designer. An environment artist depending on the studio of course, should have the ability to sculpt terrain, light (sometimes, depending on size of the…
Thanks Mike! Yeah i usually go through and read the requirements for environment artists and try to find out everything companies are looking for. Thanks for the tips for sure! @chris Yeah i also agree with that i feel like you should be able to make awesome props if you can make awesome environments but if you can make…
OH Man, Josh Noble is a bad ass artist..he taught me a great way of making a rock wall. Anyways, I'd say focus on the whole picture of an environment..or at least try to. I've ran into that a lot of companies require both talents. And if you build out an entire environment, that gives you opportunities to make bad ass…
That's what I've heard, some companies require an environment artist to do both props and build the environments, which is why im confused, my goal is to work at a job where I do both, they give me a chunk of the level, some concepts of how it's supposed to look and say "here make it look good" my friend Josh Noble at…