The door is complete for now. I've placed it in UDK and setup the materials. Further balancing and tweaking maybe required once more of the scene is complete. For now the door can be used as a double door or single and be with or without the handles. A diffuse and normal map was used. I also created a "data" texture ( not…
Just at a glance, why not just make the glass portion its own texture? I would think that adding the alpha channel to your spec map just for the glass diffuse would be a tad more expensive than just creating a seperate smaller rgb texture for the glass. Plus you could use the spare blue channel in your door texture to put…
Hi oobersli, I'll likely end up having a separate map and using the blue/alpha channels on the door map for text decals later. At the moment I was only working on the door itself so thought I'd use what was left in the texture rather than creating a new one. The suggestion of a separate AO is interesting, I already have a…