( Maya DG and mel Profiler ) [ame=" https://www.youtube.com/watch?v=upa_if21QCM"]Maya DG and MEL ProfilerTechnology Preview - YouTube[/ame] From DAG profiler results showing- from a skinned and smoothed sphere mesh with animation: 98% of the compute time comes from establishing the polySmoothFace history? ( even if I was…
watching HIK in unreal/Maya with skyline really looks powerful. Imagining a future where unrealscript is dropped leveraging python solutions universal to say... a custom hik retargetting solution that is also utilized at runtime for a climbing strategy in unreal?? I could easily live without yet more edgeloop modeling…