http://area.autodesk.com/blogs/cory/announcing_maya_2013 Unless the announcement thread is already deeply buried. Max 2013 is not the only new announcement? I really liked the mel and node feedback they previewed last week. Like timerX on steroids. Should really be helpful in finding performance roadblocks in scenes. (…
Surprised they didn't make a bigger deal about the node-based tools. That was what looked like the most impactful update to me when they demoed it for us. Looked like it'd make building materials and the like a much smoother process.
Just curious, since I'm not a Maya user, but the rigging/animation stuff in this release sounds great. Especially HumanIK which looks like the Maya version of Biped. But how do you rig creatures with it? Do they have a CAT-like thing similar to HumanIK?
Well Mudbox doesn't really have any modeling tools, no dynamesh/zpheres/grouploops/etc. equivalents at all. I read once that AD didn't want to add anything that would potentially take away from their users need to rely on traditional modeling apps like Max/Maya. A 3D Mouse is one of these: http://www.3dconnexion.com/ Some…
I'm glad they didn't just dump HumanIK in Maya and run, I'm glad they are improving and fixing some of the annoying things. Even with those things in 2012 I still really liked it. I think the new hair and physics things will be fun to play with, MayaBullet is going to be cool if its anything like rayfire for max but I'm…
Mudbox got a few nice features like Drag/Drop UI customization and 3DMouse support. It's also good to see it finally having the ability to duplicate meshs in-editor. But honestly mudbox feels like its being worked on by a skeleton crew based on its progress compared to other apps like ZBrush or Modo. My guess is that AD…
I mean thats how almost all of the tools in maya work though. Not that it is ideal functionality, because I think that alot of other tools could use those interactive sliders, even "broken" like they were in 2012.
Well I always thought it would be cool to get some similar tools to Max implemented, e.g. Dot Loop/Dot Ring and even something like NEX or Diamant Tools for retopology as part of the Maya standard package would be a good start.
.. it looks like this software is slowly dying... so sad. the Maya core is becoming too old compared to the technology we see in newer softwares like Modo. The thing is that autodesk guy should stop releasing useless releases (they're almost all bug fixes and some spare new features here and there) and try to think about…
idk if they're really interested in developing new software at all. you'd imagine that since maya purchase back in 2005, autodesk would roll out a stand-alone tool like Autodesk Modeller, or call it anything better, but no, they aren't really keen on that. both maya and mudbox blow so much this year rip dudes, days of your…