so i have a low poly mesh that has both soft and hard edges (skin and armor plating). once i import my mesh into mudbox, is there a way to keep the hard edges on selected areas hard while the rest remains smoothed? i know you can turn off smoothing when you divide, but then i have hard edges where i dont need them.
just get it how you want in max/maya with the right hard and soft edges, and pre-tessellate the fuck out of it. that way it is already subdivided a few levels coming into mud while retaining the creases or smoothing groups you got setup. just means in mud you dont got to subdivide as much to get enough geo to sculpt.