They had changed the default for the scale tool but switched it back in the first service pack. If you're talking about not being able to scale after certain operations I've run into that too, I think it has to do with the new pinning system and durring some operations verts get pinned but not visually updated and there is…
Hey overall I have 1 or 2 simple questions..I am still natively using 2010/2009 at home since when I switched to 2011, and 2012 I noticed alot of weird lag in the view ports. Also in 2012 the uv unwrap editor changed completely and had a bug (but later was patched and fixed to my understanding) but the viewport never quite…
just bring back my boxes for extrude chamfer etc on the right side again and dont make them float above my geometry or atleast make that a on off option and I'll grit my teeth about everything else! and my viewport make it default like older maxes when I model and realistic mode as a option !
Please tell me you fixed some of the godawful bugs in the UVW editor that weren't in pre-2012 versions (freeform to scale tool stick bug, scale tool change snap-back bug, corrupt UVW channel crash issue on editor open, horrible UV copy-paste behavior, extremely frequent crash from rectangularize UV island tool...). I…
Here is the break down as I see it. Pros: Maya style navigation Not because it's better but because its the default for so many apps. Customizable Workspaces This could be handy. I often jump between animation and modeling and have a bunch of jerry-rigged scripts to handle this transition, hopefully this will help. GPoly…