no, it's not the chorus... it's almost always a phrase from the chorus, but it's not the chorus itself. a hook doesn't even have to be lyrical. if you wanted a fairly extreme example, take "enter sandman" by metallica... sure the chorus is pretty robust, and memorable. but the hook is actually the guitar riff, you could…
perfect example of going for a "hook": Initial Team Fortress 2 screenshots at the start of the project, then after the reboot. http://pc.ign.com/articles/718/718838p1.html Journey is also another game all about the visual appeal and "hook" that draws the player into the world. I don't mind the use of the term, as long as…
when talking about game art the way i look at it... the hook is the feature that makes you think beyond "that looks good" onto a more interesting "i wander" it makes you imagine the possibilities. On a character it could be an interesting weapon that gives you clues to what its uses are but also wander at how it will work…
I've been a guy that likes to draw for twenty years, and a professional artist for almost seven, working on 3d and traditional media projects, and I've never heard that term used in relation to art before. It's generally been my experience that when people talk about what makes art good or bad using words that aren't…
The way I've always heard it described when referring to literature is that the hook is what catches your attention/interest and draws you in. If you want an example of this, grab a few non-technical books you might have available and just read the first page/few paragraphs. A hook is usually only necessary for something…