hey specter i had your problem a while ago, there are tutorials i believe on the autodesk area site for cat which explain just this. what your looking for is global weighting which you need to keyframe NOTE: local weighting allows you to define the weights of a layer on specific bones it helps to enable layer rig coloring…
@mark lol yea definitely has more control but sometimes you don't need all that @specter oo no, i'll use your example, say you have animation 1 that you want from frame 0-29 and animation 2 on frame 30-59 your layers look like this: 100% animation 1 100% animation 2 animation 2 is overriding animation 1 at 100% you need to…