@mark lol yea definitely has more control but sometimes you don't need all that @specter oo no, i'll use your example, say you have animation 1 that you want from frame 0-29 and animation 2 on frame 30-59 your layers look like this: 100% animation 1 100% animation 2 animation 2 is overriding animation 1 at 100% you need to…
hey specter i had your problem a while ago, there are tutorials i believe on the autodesk area site for cat which explain just this. what your looking for is global weighting which you need to keyframe NOTE: local weighting allows you to define the weights of a layer on specific bones it helps to enable layer rig coloring…
Like the title says i´m searching for a way to "bake" CATMotion Layers. I have different Layers and now i want them keyframed together on one timeline so that for example run goes from 0-29, walk 30-59 and so on, right now i can only enable one layer which gets repeated over the whole timeline eventhough i say that it…
So i have to animate the global weight from 0-29 for animation 1 and 30-59 for animation 2 for example? If yes, why the heck is there an option to define start and ending times? :D I´m kinda new to to animating like that, i never used motion mixer and when i tried it was laggy as hell. And with CAT many things are quite…
1. haha, yep 2. it is initially unintuitive, especially cause it works differently than original key-framing, but it is nice as it provides simple quick animation blending and i think the real gem is the local weighting allowing you to blend specific portions of the body together.
1) Is your viewcube meatwad? Hahaha that's awesome. 2) Yep you need to keyframe the Global Weight so that one layer doesn't override the others. It's pretty annoying actually and no where near as friendly or as powerful as the Motion Mixer but you learn to live with it if you use CAT...
I was never able to get CAT and motion mixer to work together, at all. @Silix the local weighting is nice, I just really like the interface and the flexibility of being able to drag clips around, copy by shift drag, filter layers, trim clips, blend them and set their weights visually. (Simple Transition Track) In motion…