Ugh, first post and I screwed up the link, off to a grand start here. Of course the site needs a lot of work, but as I said, I am very clueless when it comes to web design (as you can see, even hotlinking stuff screws me up). It takes me forever to figure out the right html/css codes to just get things aligned properly,…
Yeah, believe me I'm not happy that the only full in-game environment I've created is one that's years old from UT2004. I suppose it no longer is needed since there's not much there that would really make a difference positively. It just takes so damn long to create a full environment that'd pass as production quality…
... but your texel density is all over the place on the Maxis work. That's the point... ...and you were wondering why your lighting lacks? It's got nothing to do with the code that Epic wrote, it's to do with your knowledge of what good lighting is. You need to study some art direction, colour theory... search for videos…
www.weebly.com Less hassle with your website...which allows you to upload and manage the look of the site over the hard coding/monkey work you're probably doing right now. You're stuck to the themes they offer you, but you can still add your own personal touch to them. Plus its very user friendly...just drag and drop what…
Thank you so much for that link! That was exactly what I was looking for in terms of some sort of template code I could "borrow" and get something more closely resembling a simple, yet professional website layout. So yeah, admittedly my website will probably wind up looking like a carbon copy of one of those sites in that…
You don't need to know a lot of complicated webdesign to put together an effective portfolio site. I've seen some really talented artist who get by with just enough html to make a column of images. The main thing is not to let navigating the site get in the way of seeing your work. The fewer clicks needed to see all of…
I just skimmed through most of the responses, but got to say something. I love your mailbox, street light, and fire hydrante, But what did you do behind it with that wall? You spent time on the assets' textures but, aborted a obvious tiling texture onto the wall to help the assets looks better? Trying to be funny but, come…
Huh, even cut the Maxis stuff? Usually most people would say not to cut the stuff that actually made it in-game of a final product. And the Mayan environment lighting is using mental ray's sun/sky. So it was more than just placing one light and hitting render. It is low-poly stuff though, so it could potentially be placed…
I agree with the others, you're biggest issue is the way you present your models, the lighting makes them look a tad boring and stale. You need contrasting colors, proper specular and most importantly if you show them off in the environment that they're intended to be in it'll be the best. The quickest way to learn is just…
Okey man, first of. Take a deep breath and relax. So you came here to get critique on your work right? That's something that everybody doesn't actually get on this forum, alot of threads just passes by, but yours stuck and you got your critique. It mostly seems like you just don't want to hear it, at all. You tarted of by…